using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MapSceneInitSystem : Singleton<MapSceneInitSystem>
{
    public Hero hero;
    private void Start()
    {
        Setup();
        //Debug.Log($"MSIS{hero.Name}");
    }
    public void Setup()
    {
        InfoSystem.Instance.LoadGame(); //�о�����
        hero = InfoSystem.Instance.hero;
    }
    public void MapSceneSaveGame()
    {
        // hero.Relics =Store.Instance.Relics;
        InfoSystem.Instance.hero = hero;
        InfoSystem.Instance.SaveGame();
    }

}